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THE
KINGDOM
An
exploration of the superhero, or an exploitation?
Writer:
Mark Waid
Artists: various
Colorists: various
Letterers: various
Trade Papaerback
Published By DC comics 1999
$14.95
Reviewed
by Alasdair Watson
This is not a book worth buying. KINGDOM COME was passable,
parts of Alan Moore's TWILIGHT filtered through the re-constructionist
sympathies of Mark Waid and Alex Ross. It didn't match the kind
of thing Alan Moore would have put out, but it did make some attempt
at providing a capstone, and endpoint to the Superheroic antics
of the DC universe, even as an Elseworlds. This was the purpose
of the Alan's crossover that never was, to take what The Dark
Knight Returns had done for Batman, and apply it to the entire
DC universe. Even if everyone knew that the comics would never
reach that end, the future standpoint provides a useful light
to re-examine the present works in, a sense of tension, that things
are building to a head. Most comics need this very badly indeed,
since they will never actually end. They need this artificial
ending. Hence TWILIGHT.
KINGDOM COME was the watered down version of the concept,
but it was passable. It left things on more of an upnote that
Moore's TWILIGHT might have, but there was still a sense
that the comic book adventures were over, that the superheroes
had ended. They were still around, but there was closure.
But some daft bastard at DC decided that after the sales success
of KINGDOM COME, what they had there was a money-spinner
that needed to be exploited. At least, one must hope that's the
case; because otherwise, Mark Waid, who is by all accounts a thoroughly
nice chap, is in need of a thorough slapping. THE KINGDOM
takes everything that was good about KINGDOM COME (which
wasn't without its flaws in the first place) and kicks it all
neatly into touch.
| "it's tied in to the events of
KINGDOM COME, but it honestly doesn't need to be." |
No, the superheroics aren't over. No, there is no final platform
to consider the present of DC comics from, because look, the story
isn't ended. The core story of The Kingdom is a reasonably simple
plot, involving stopping a madman from repeatedly killing Superman
by travelling back in time and killing him earlier and earlier.
Oh, it's tied in to the events of KINGDOM COME, but it
honestly doesn't need to be. You could do this story with any
Elseworlds. As always, when time is being ponced about with in
the DC Universe, the Linear Men get involved, and Rip Hunter wanders
about in the background trying to look Machiavellian, making ominous
mutterings about the best kept secret in the multiverse, and setting
up this team of heroes who will help him save everything, while
the Superman, Batman and Wonder Woman from Kingdom Come meet there
present day counterparts and attempt to team up and stop the villain.
What we have in the "event" books is an attempt to consider the
present day versions of various DC characters by looking at their
descendents. Some of them are quite good. KID FLASH, for
example, works very nicely, playing up to the change that's taken
place in Wally West since his first days as Kid Flash, from hero
worshiper/emulator, to a strong and confident man who understand
that being a hero is an end in itself, not a means to anything
else, and certainly not something to be done because you wish
to emulate someone else or win their respect. But then, that works
because Wally had previously been Kid Flash himself.
Some of the others are just tripe. The 'Son of Batman' and 'Daughter
of Robin' stories are dreadful, failing to get under the skin
of Batman or Robin (Dick Grayson) in any meaningful sort of way.
Instead, they're character pieces about characters that the reader
knows nothing of prior to these stories, and consequently doesn't
give a monkey's toss for either of them.
The 'Son of Plastic Man' is a middle ground, being a look at
why other, more credible heroes might tolerate someone like Plastic
Man in their midst, however, the payoff is a pretty weak notion,
and not really a satisfactory answer to the question.
Finally the last story, a peculiar piece about the nature of
heroism, which is basically a rather trite "everyone's a hero
in their own way" story that also serves to set up the final part
of the core 'Kingdom' two part piece.
With the exception of KID FLASH, none of these are much
good. Certainly not worth the price of admission. So, what about
the core 'Kingdom' story? It may have a reasonably simple plot,
but is it any good? Sadly, no. It's crap. It starts from very
shaky foundations - the 'Kingdom' versions of Batman, Superman
and Wonder Woman travel back in time to save a child, doing so
in the full knowledge that this act will doom their entire world
to non-existence. Yes, there's a debate about it, but the reasons
why this is a good thing are remarkably spurious, and feel like
they were shoehorned in there in case anyone noticed that the
act was a bit morally questionable. It doesn't really improve.
The rest of the book is basically a series of fight scenes and
short character interactions that do nothing but vaguely nod their
head in the direction of 'see how the future heroes are subtly
different from the present ones.' No exploration, just some vague
and unsubtle commentary, basically.
Then, the big payoff to the whole thing: Hypertime. The return
of the many-worlds universe. This isn't much cop, either. Again,
the watered down version of a better concept, the product of Grant
Morrison's drug addled mind, a pseudo-magical "fiction suit" for
us all. No sign of anything that mad and entertaining here, just
the return of the many worlds to the DC Universe. Which caused
enough problems last time around and resulted in Crisis and Zero
Hour, anyway. It be quite so much of an annoyance, except that
the double page spread the reveals Hypertime to us for the first
time looks like a marketing gimmick, consisting of flashing reflections
of shots from various Elseworlds stories, basically saying 'See
all those stories you didn't buy because they weren't in continuity?
Well, now they are! Rush out with your wallets open, kiddies!'
| "The art, throughout, is actually
very good indeed, which makes this at least somewhat more
bearable." |
To be fair to Mark Waid, who wrote the damn thing, he probably
wasn't thinking that way. Everything that people say about him
indicates that he would probably find that sort of idea appealing,
and in the true spirit of wonder that should pervade a superhero
comic. It's just a shame it doesn't actually feel that way. In
fact, there are panels, earlier on that have that sense of wonder
and majesty about them, but they're underplayed - one panel on
a five panel page, as opposed to the splash page they might deserve.
The art, throughout, is actually very good indeed, which makes
this at least somewhat more bearable. There are some considerable
talents involved with this book, all of whom turn in at least
reasonable, and frequently excellent work. Sadly, even a talented
art crew, and indeed a fairly talented writer providing the scripts
can't save this from looking like a disgustingly commercial exercise
that sadly fails to work on just about every level. Do not buy
this book.
Avoid.

Alasdair Watson is a Staff Writer for PopImage.
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