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RETRO:
CEREBUS: HIGH SOCIETY
An
Aardvark that took the comics world by storm. No, really.
Writer
and Artist: Dave Sim
Trade Paperback
Published by Aardvark-Vanaheim 1986
$25
Reviewed
by Antony Johnston
For
those who don't recognise the name or title, a little background
is in order. CEREBUS THE AARDVARK is probably the most
successful self-published comic ever. Planned from the outset
as a 300-issue, finite series, it follows the exploits of Cerebus
(imagine an Aardvarkian version of Conan the Barbarian and you're
not far off) throughout his life. Practically his whole
life. Issue 300 (Only a couple of years away at time of writing)
will deal with Cerebus's death, and that will be the end of it.
As
if that didn't make it unique enough in comics, it's written and
drawn by the same guy, Dave Sim, every month. Month in, month
out. For 300 issues. Now that's a schedule. (Shortly before
the series reached the halfway mark Sim secured the talents of
the inimitable Gerhard to draw backgrounds, though popular consensus
has it the decision was made for artistic rather than deadline
reasons -- Gerhard is simply a much, much better architectural
artist than Sim ever was.)
OK,
so it's unique - so what? Does that mean you should read it? Should
you really spend $25 (and potentially a lot more if you decide
to read the rest of the series) on a black-and-white self-published
comic?
Yes.
| "HIGH SOCIETY
lampoons Republicanism, Capitalism, Anarchism, Capitalism,
and several other -isms which I've forgotten" |
HIGH
SOCIETY is the second CEREBUS trade paperback, collecting
issues 26 through 50. It is a much better starting point for newcomers
to the series than the first issues, as by here both Sim's storytelling
and artistic skills had matured. He had "hit his stride," and
HIGH SOCIETY is to CEREBUS as "The Doll's House"
(See PI passim) is to SANDMAN. Even Sim himself
recognised this, as HIGH SOCIETY was collected a year before
the first 25 issues.
The
story starts with Cerebus arriving at a hotel in the city-state
of Iest, fresh from leaving the city of Palnu, where he was "Kitchen
Staff Supervisor" to the city's ruler, Lord Julius ("Kitchen Staff
Supervisor" was actually the title for Julius's personal bodyguard).
Technically, therefore, he is a visiting Ambassador and finds
himself lodged in the hotel's finest suite, all expenses paid.
Quickly garnering support and favours from various City dignitaries
who wish to trade with Palnu, he eventually falls in with Astoria,
a manipulative and selfish power monger. Astoria sees Cerebus
as her meal ticket, and so the story begins.
The
ostensible plot revolves around Cerebus's ambitions, scaling up
from Ambassador to Prime Minister to invading General. At one
point he even contemplates the position of Pope, as the seeds
for the next two volumes ("Church & State") are sown. And all
for money -- Cerebus cares little for power for it's own sake,
only as a means to amassing his dream fortune.
But
the basis of HIGH SOCIETY is definitely political satire,
as Sim takes us through Cerebus's unlikely (but unnervingly plausible)
rise to power and inevitable fall from grace. It lampoons Republicanism,
Capitalism, Anarchism, Capitalism, Theologism, and several other
-isms which I've doubtless forgotten. And it does all this with
a sniper-like humour the TV show YES, PRIME MINISTER would be
proud of.
Lord
Julius, you see, is a caricature of Groucho Marx (Groucho's real
first name was Julius). A comic relief character, with enough
one-liners to make you laugh out loud, he is also paradoxically
responsible for much of the plot in this collection -- an odd
juxtaposition, but one which sums CEREBUS up very well.
Sim constantly walks a fine line between drama and satire, action
and outright farce. There are also more than a few utterly surreal
moments, again which (in hindsight, curiously) set up long-term
plotlines.
It's
a tightrope Sim walks extremely well, switching moods and techniques
from page to page, let alone issue to issue. The one moment Cerebus
is so taken with self-importance that he spurns the only woman
who loves him; the next he is desperately trying to salvage a
farcical "summit" between himself, Lord Julius and another local
ruler as they feed one another straight lines and gags.
Even
when the humour is not so blatant, there is still enough well-observed
political satire to raise a smile. In the latter stages of the
book dark, humourous pathos positively oozes from the pages as
Cerebus's ambition outstrips his abilities, and his advisors begin
to turn on him and themselves.
CEREBUS
as a whole has many strengths, and HIGH SOCIETY (along
with CHURCH & STATE) is probably the best example of them all.
Sim's humour is barbed and acidic without the vitriol for which
he would later become known. His storytelling techniques make
masterful use of between-panel closure, and his character portrayals
are quite simply spot on.
Sim's
dialogue is occasionally a little wordy, but only deliberately
so -- when economy is called for, and clipped sentences abound
during arguments, he rises to the challenge with seeming ease.
Even farcical, outright parodies like the Moon Roach (a misguided
buffoon who thinks he's a superhero) have excellent dialogue,
not to mention a tender moment or two.
| "CEREBUS
shouts the values of creator ownership and no editorial interference
from the rooftops" |
The
art is also an excellent example of graphic storytelling -- Sim's
aforementioned limited ability with backgrounds is only really
visible if you know about it, as much of the art is focused on
dark conference rooms and crowds of people. His eye for facial
expressions and body language, both subtle and outrageous, is
impressive and enables much of the subtext to shine through without
drawing attention to itself.
CEREBUS
has been responsible for many things. For one thing, it was started
when the very notion of a self-published black-and-white comic
becoming successful was laughable. But succeed it did, and during
the boom period of the early 90s CEREBUS drew attention
to the idea that a self-publisher can, indeed, make a living from
comics. It shouts the values of creator ownership and no editorial
interference from the rooftops. It supports the increasingly popular
proposal that comics as an artform are most successful when they
are designed as a finite series.
And
it has inspired legions of hopefuls, with varying degrees of success,
to follow in Sim's footsteps and take the plunge. KANE,
EXIT and STRANGEHAVEN were all directly influenced
to some degree by Sim's manifesto. Doubtless many other self-publishers
of today would at least give a nod to CEREBUS's success
as inspiration.
There's
no denying CEREBUS as a whole isn't for everybody. It's
idiosyncratic, an acquired taste, whatever you want to call it.
And in recent times Sim has come in for a lot of flak (some of
it justified) for unashamedly using CEREBUS as a personal
soapbox. But the fact remains that however Sim is regarded now,
HIGH SOCIETY (and the following "Church & State" collections)
stands the test of time. I hadn't read the book since 1991 before
doing so for this review, and as before I simply could not put
it down.
It's
impossible to say whether or not you will like CEREBUS.
But if you've never tried it, you owe it to yourself to at least
give this book a read. There are few better examples of comic
storytelling on the market.
Recommended

Antony
Johnston is Reviews Editor of PopImage.
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