home

Attitude
ProFile
Industrial
Interviews
Gutter Press
Reviews
Pi Comics
Talkback
Archives
Gallery
212.net

THE WITCHING HOUR
Loeb and Bachalo churn out the usual Vertigo spooky goings-on.

Writer: Jeph Loeb
Artists: Chris Bachalo, Art Thibert
Colorist: Grant Goleash
Letterer: Richard Starkings
3 issue series
Published by DC Vertigo 1999/2000
$5.95 each

Reviewed by Damon Crumpler

Chris Bachalo, one of the most visually distinct artists to work for the Big Two comics companies in the early 90's, disappeared into Marvel Mutant Hell a few years back, both literally and stylistically. This seems to be changing of late, and THE WITCHING HOUR is a case in point. THE WITCHING HOUR marks Bachalo's return to Vertigo, the place where he made a name for himself on Peter Milligan's SHADE, THE CHANGING MAN. It's a promising return, but not a great one.

THE WITCHING HOUR's premise is interesting enough- a group of witches in current day America, who are supposedly named for the colors of the seasons (though I have no idea which season is colored gray), grant three people wishes in order to try to help them, while exacting vengeance upon others for various crimes. They follow the "Wiccan Rede", a code that stipulates that one's actions towards others come back to oneself threefold. And while they generally try to do good, they aren't averse to malicious acts, up to and including causing the deaths of others. Generally, this type of story is tailor made for the Vertigo imprint.
"Loeb's dialog is full of the typical Vertigo mixture of aphorisms and caustic cynicism"

So what went wrong? Mostly, it's the writing. Loeb's dialog, especially the narration, is quite pleasing, but full of the typical Vertigo mixture of aphorisms and caustic cynicism. But there is almost no characterization, and it feels like half of the witches are there simply to add color in a typical "Vertigo weirdness" way. Their personas are as blank as the business cards they hand out.

And not just the witches: the characters they help are also cardboard cutouts. The plot meanders and jumps all over. There is no overarching theme or cohesiveness to the story. The "Witching Hour" plays no real role in the series, it's just a convenient tagline, which inclines one to conclude there is nothing to the story. However, as bad as all of that sounds, it is an enjoyable read, with a definite ending. And even though the story has little depth and no strong empathic base, it does flow nicely.

This pleasant flow is partly due to the scripting, but Bachalo's art is also certainly responsible, definitely the strongest aspect of the book. He combines a variety of page layouts and panel flows, from collages to single page panels (usually portraits), to 25-panel pages. In terms of layout innovation, this story falls in between his SHADE designs and the DEATH miniseries: not as wild and fluid as the former, but not as traditionally rigid as the latter.

The varying layouts are often used to reinforce different story aspects: for instance, collages are used mostly in the historical flashback sequences. The most effective change from conventional designs lies in the use of halftoning techniques (though whoever did the computer effects is not specified). Many panels are completely halftone, while some are mixed with more conventional lined and inked drawings. The overall effect softens the focus by gradiating the inking, which in the splash pages creates a more dreamlike image. Other examples of digital manipulation are present, but underplayed, and nicely complement the varied look of the book.
"Bachalo's art is definitely the strongest aspect of the book"

Perhaps the best example of this is in book one, where a portrait is pasted on the surface of three balloons, faded at the edges, and then the whole thing is converted to halftone. Another example is in book three, where reflections in mirrors are skewed for perspective and then converted into halftones. The device of splitting sentences up between multiple pages in text outside the frames of the page, however, is a potentially innovative device but poorly used.

Finally, I should mention the coloring, which is a real treat. Goleash leaves many panels and pages in black and white, and only partially colors others. His mostly muted palette works well with the overall design, and contributes to the varied styles.

Recommended (with reservations: lightweight, very nice artwork)


Damon Crumpler is a regular contributor to PopImage.

Back


Attitude | ProFile | Industrial
Interviews | Reviews | Pi Comics
Talkback | Archives | Gallery





 


ProFile:
Matt Wagner

Pi Comics:
Boondoggle

Pop Preview - Grendel: Past Prime

First Impressions

Talkback:
Visit our message boards