Call it THE COMICS JOURNAL vs. WIZARD; I’m sure you know the argument
I mean. A good comics story should be "fun," i.e., just like the other
comics stories you’ve read but with new situations for your favorite
characters and new characters to fall in love with. On the other side,
the Eisner solution: a good comics story is one which can find its
place in the canon of great works of art and literature, by which
one means the European tradition running from the Renaissance to Picasso
and Joyce.
Whichever side you prefer to see yourself on, dear reader, in your
heart of hearts you know that you are really stuck in the middle.
How did you really think about comics back in the eighties, back when
comics were good? You knew that LOVE AND ROCKETS was great
in any terms, and you had years of fun putting those classic stories
of twentieth-century life into the hands of your more pretentious
friends. But you also need that X-fix every month, to know where Chris
Claremont was going to take your friends Storm and Wolverine next.
The importance of WATCHMEN and DARK KNIGHT RETURNS was
that you could have your cake and eat it, that superhero comics would
become Great Art. As much as a fight over quality, the debate was
a product of the ambivalent pleasures of being a comics fan in the
mid-eighties.
A look at the comics landscape today suggests that this argument
is even less accurate as tool for addressing the current difficulties
facing comics. The idea that there are classic qualities that comic
books once had that could again make them appealing to a wider audience
is plainly a dead end. THE AVENGERS and THUNDERBOLTS
are two books that possess the virtues of the great Marvel books of
the past: they have characters that possess recognizable personalities,
who go through real change, who wrestle with the morality of their
actions and their relations with others. The art is clear and engaging.
And of course, these books have been selling very well to comics fans.
But are there any of you who have given these books to a friend as
a way of introducing them to comics?
Clearly, repeating the past is a poor strategy to rejuvenate an art
form. Nevertheless, the alternative that is most often offered, that
comics adopt the subject matter and techniques of High Art, runs into
a problem that is equally obvious at this point. Even outside of comic
fandom, the audience for the most sophisticated art, literature and
music in the Western tradition is very small. Accordingly, the creators
and performers of such work rely heavily on subsidies from governments
and universities. Such work deserves praise and support, but should
not have the weight of supporting an entire medium put on it. Imagine
thinking that the recording industry would fail unless there was a
large audience for the latest composition by Philip Glass.
The problem is that great art and classic formulas are not in any
way comparable as goals for an art form. The Western tradition long
ago severed the issue of quality in art from any connection to popular
appeal, and repetition of formulas ignores the fact that the popular
concerns change dramatically over time. In the end, while comic books
can pursue various goals, both popular and artistic, at the center
of the industry we need books that are examples of popular art, books
that encourage new readers to seek them out.
Of course you’ve all read that last sentence hundreds of times at
this point, in interviews, editorials, message boards, . . . What
I want to do is suggest a way to understand the solution from a historical
and literary point of view. I believe, as do the "Comics are Literature"
partisans, that comics need to look outside themselves to find ways
of reaching a larger audience. However, I believe that they need to
do so by looking closer to home, not to the canonical works of Western
literature, but to the worlds of pulp and genre fiction.
For those not familiar with the term, the pulps were fiction magazines
published in the first half of the twentieth century and sold at newstands
and corner stores. They got their name from the cheap paper they were
printed on, which made it possible to sell them very cheaply. They
paid their writers accordingly, between a half and two cents a word.
They are fondly remembered for two reasons: first, they generally
had attention-grabbing covers with bright and dramatic illustrations
printed on slick paper. For collectors of the form, the covers are
generally the feature that gives an issue its value. But more importantly
in the long run, the cheapness of the pulps meant that they could
aim their stories at niche audiences, the readers who wanted to read
only westerns, or crime fiction, or stories about the future.
While the market for genre fiction might have been exploited in some
other way, the pulps were the form that showed clearly that these
markets existed, and allowed the fans of such work to recognize themselves
as audiences who could reward writers for fulfilling such focussed
fantasies. Pulp stories are often described as "popular fiction,"
to distinguish them from the "quality" work published in novels and
better short story magazines. But if anything, the pulps actually
marked the breakdown of the category of the "popular," since readers
could now clearly express their preference for stories of one type
over another by buying one magazine rather than another. The popular
audience liked romance and westerns and crime stories and stories
about the future, but no single person within that audience liked
all of those kinds of stories.
Comics came out of the world of pulps. In some respects they could
be considered successors to the pulps in as much as they held on to
the space at newstands that the pulps gradually lost throughout the
forties and the fifties. Similarly there was some movement of creative
personnel between the pulps, the comics and the paperback novels that
replaced the pulps. Frank Frazetta is probably the most famous example,
as an artist who worked in comics for a time before making his reputation
painting covers for paperback books, including the reprints of Robert
E. Howard’s stories from the pulp WEIRD TALES.
Comics also preserved the "milk it till it runs dry" mentality of
the pulp publishers. Indeed, Martin Goodman, the publisher of Marvel
comics, began his career publishing pulps, and when he directed his
cousin-in-law Stan Lee to bring back superheroes to Marvel in the
early sixties, it was because he knew that DC had good numbers on
its new superhero title JUSTICE LEAGUE OF AMERICA. Similarly,
Jack Kirby and Joe Simon invented romance comics because they saw
that girls were buying romance magazines from local newstands. There
is perhaps no better way to assure that people are seeing stories
they want to read than to know what is drawing their attention at
a newstand or drugstore.
Another way of looking at the relationship between pulps and comics
is to consider the covers of the pulps and say that comics aim to
deliver what those covers promised. Four-color cartoons on cheap newsprint
wasn’t ideal, but it did address the visual desires that the pulp
covers stimulated. And of course in the Image-conscious comics world
we now inhabit, the panels of comics actually do achieve all the garishness
and excitement of the great pulp covers.
Unfortunately, all the color and flesh in the world isn’t enough
to communicate with an audience. Comics, like the pulps, have lost
the immediate access to an audience that showed creators what fans
wanted. As we are already seeing, this could mean the end of popular
comic books as sales to a smaller and smaller body of aging fans guides
creators more than a sense of what is important to the larger culture.
Of course, as I noted, pulps lost this connection with their audience
decades ago, yet a number of genres, most notably romance, science
fiction and mysteries, have made the move from newstand to bookstore
and survived, even prospered. The short answer to how they accomplished
this is that they used basic features of the genre as a template that
could both be developed to bring in more contemporary concerns and
allow for unique innovation by individual authors.
Comic books need to do something similar to prosper. As these literary
genres did it, the task involved decades of work as the communities
of fans and writers around these genres wrote and read specific books
and stories. Comic creators have an advantage by making this shift
later, since they can use the experience of these genres to develop
stories that will connect with larger audiences both within and outside
the current comic book readership. There is no point, however, in
doing this in a casual manner. An individual genre tale may be less
complex than a work of Great Literature, but the process through which
writers and readers negotiated tastes and fantasies was a detailed
one.
The genres that have developed from the pulps are popular genres,
in as much as they rely on sales and fan interest rather than institutional
support to survive. In this regard they are equivalent to the "mainstream"
in comics, those comics put out by the large companies like DC and
Image. Nevertheless, in losing the pulp format, they lost their most
obvious popular exposure and needed to rely on more specific points
of contact to engage with old and new fans. They are, in this sense,
"eddies" within the river of popular culture.
Over the next few months I will be writing a series of articles looking
at how these eddies have impacted comics in the past and how they
can become a resource for comics in the future. In all of this my
aim is simple, to develop a perspective from which all of us, as critical
fans and creators, can easily recognize the shared aesthetic interests
we have with readers who have not yet discovered the pleasures of
comics. It is in these shared interests that the true future of comic
books lies.

Pindaros
is a Staff Writer for PopImage.

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