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Beyond
2000.
We
have always lived in anticipation of this year
There are many things more important in all our
lives than the year 2000, but none the less it has always held
a fascination and a promise for us all. It has always been the
year of the future. The first generation to realise that it might
live to see 2000 must have truly believed the year would bring
miracles. In the 1950s, it meant flying cars and robot maids.
In every decade that followed, the promise changed a little, but
it always remained the future.
Now we're here. The "future" we're living in is
certainly a different and interesting place, and a lot of things
that would seem miraculous to someone in the 1950s have certainly
come to pass, but let's be honest; the future doesn't match the
picture in the brochure.
This month, PopImage's survey of the great standards
of comic book narrative looks at perhaps the greatest fantasy
of them all; the future.
2000AD
- In 1977, the year Thatcher came to power, British science-fiction
writers had some pretty bleak ideas about what the future would
look like. London-based Fleetway Comics created a science fiction
magazine that year to complement its line of combat and action
titles. The magazine was 2000AD, and it still survives
to this day. Perhaps back then they never believed it would last
this long. 2000AD is an anthology work, and as such it
has never limited itself to one vision of the future. STRONTIUM
DOG, INVASION, NIKOLAI DANTE and many others
have all presented their own compelling visions. Still, its most
famous and well-developed tomorrow must surely be the one presented
in JUDGE DREDD. In Dredd's era - the 23rd century - the
cities of America have sprawled so wide and climbed so high that
they have become MegaCities, and the only way to keep the peace
in these huge metropolises is to enforce totalitarian police rule.
Like any future, the one displayed in 2000AD belonged distinctly
to its own era. It was a Thatcherite future. JUDGE DREDD
retains its position as a comic book classic, but the popularity
of both the strip and its parent magazine has waned as time moved
on. Now, perhaps thankfully, Dredd's future belongs in the past.
BUCK
ROGERS - Originating in a 1928 AMAZING STORIES adaptation
of a Philip Francis Nowlan novel, Anthony 'Buck' Rogers was the
first American science fiction hero. Buck was a 20th century military
pilot suspended in radioactive gas in a collapsed mine for 500
years. He awoke in the 25th century, and fast adapted to his 'new
world' by becaming a military hero in the struggle against the
marauding Mongol forces. A valiant warrior and great liberator,
Buck's popularity in the uncertain years between the wars was
no surprise. The syndicated newspaper strip lasted an astonishing
thirty-eight years, and gained popularity all over the world.
It even led to some notable imitations, including FLASH GORDON
and BRICK BRADFORD. Perhaps it even inspired America to
be the first country to put a man on the moon.
FUTUROPOLIS
- The premise of French science-fiction classic FUTUROPOLIS
may conjure echoes for fans of LOGAN'S RUN. The future imagined
by Rene Pellos' in the pages of JUNIOR magazine was divided between
a soulless underground dominated by science and technology, and
a savage world above ground filled with mutants and primitives.
A battle ensued between the two worlds to see which way of life
would emerge triumphant, with Maia and Rao - two agents of the
underground society sent to investigate the world above ground
- at the centre of the story. Groundbreaking and dramatic, the
FUTUROPOLIS series dealt with the now familiar sci-fi territory
of science versus nature, and served as an inspiration to following
generations. The 'savages' win, incidentally.
DAN
DARE - The founders of 2000AD have said their invention of
Judge Dredd was in part a deliberate rebuttal of that other great
British comic book science fiction hero, Daniel McGregor Dare,
Pilot of the Future. Dredd and Dare were stablemates in 2000AD's
early days, and their coexistence might be regarded as a passing
of the torch from one tradition to the next. Clean cut, upper-class
and impeccably educated (Cambridge and Harvard, don't-you-know?),
Dan Dare was a very English interpretation of the Buck Rogers
model. Dare's future was also a great deal more modestly placed
than Buck's. His adventures began in the far-flung future year
of 1996, which must have seemed a likely bet when the character
first appeared in EAGLE magazine in 1950. At least his adversaries
- the Mekon ad his Venusian hordes - were a suitably daunting
threat, giving plenty of opportunity for old fashioned dogged
bravado and what-ho endeavours. Dan Dare was as close the British
military ideal as Buck Rogers was to the American.
MOEBIUS
- Moebius is not a vision of the future, but a visionary. Born
in France in 1938 - a year after FUTUROPOLIS began - Jean
Giraud, aka Moebius, grew up to become one of the greatest artists
in comics. His fantastic and original futurescapes in stories
such as ARZACH, THE INCAL and THE AIRTIGHT GARAGE
set the standard for other artists to aspire to. His stories appeared
largely in the famed anthology magazine METAL HURLANT,
and came before a new audience in the American version, HEAVY
METAL. Giraud's spectacular sense of design led to demand
beyond the comics industry, and will be familiar to many from
such films as ALIEN, THE FIFTH ELEMENT, BLADE RUNNER, and the
fondly remembered TRON. Our modern concept of 'the future' may
owe a great deal to this one man.
DAYS
OF FUTURE PAST - Though the golden age of Chris Claremont's
X-MEN stories were very much centred on contemporary concerns,
one of his great classics is the "Days of Future Past" storyline,
which, like all the best future tales, took those contemporary
concerns and spun them off into a possible tomorrow. "Days of
Future Past" dealt with the notion that fear of difference would
lead to the creation of a fascistic America where monstrous robot
Sentinels patrolled the nation, and mutants were executed on the
streets or interned into prison camps. The story eventually brought
the character of Rachel Summers from the future into the past,
and was popular enough to ensure imitation. The character of Bishop
came from a little further into the future - a time when mutants
and humans lived in uneasy alliance - and Cable was raised a thousand
years hence, in a feudal world dominated by mutant overlords.
The original story has thus sadly become diluted and overcomplicated
- a testament to its own influence.
THE
DARK KNIGHT RETURNS - One of the great superhero works of
recent years, Frank Miller's DARK KNIGHT followed the example
of "Days of Future Past" by imagining the heroes - in this case
Batman and Robin - transplanted to a near-future dystopia. In
doing so, the might of the hero was broken, for he had not managed
to save the world, and the story took on an immediate sense of
pathos and gravity. The degenerate and disintegrating urban fantasy
of DARK KNIGHT was a popular late 20th century antidote
to the ultragloss chrome-plated imaginings that had held sway
for so long. As a vision of the future, DARK KNIGHT went
a long way towards shaking up the comics industry of the then-present
day.
MARVEL
2099 - In retrospect, DARK KNIGHT may have a lot to
answer for. Not least of all, the recurring fascination superhero
creators have for exploiting the near-future as a way of putting
a new spin on old stories. The 2099 books from Marvel stand as
one of the company's many monumental follies in its ongoing attempt
to create a second line of books to run alongside its main line.
It will probably be remembered alongside the likes of THE NEW
UNIVERSE and, one might speculate, MC2. The basic idea was to
take several of Marvel's contemporary heroes - the Hulk, Spider-Man,
Punisher, the X-Men - and reinvent them a hundred years hence.
Even with some strong creators involved, its demise always seemed
inevitable. Its greatest strength was that, as with all futures,
there seemed greater scope for exploring radical ideas, hence
the line's most noteworthy storyline, in which Dr Doom conquered
America.
TRANSMETROPOLITAN
- One of the chief writers on the 2099 line would later make his
name with a far more original take on tomorrow. Warren Ellis'
TRANSMETROPOLITAN is set in an unnamed city at an unspecified
point in America's future. It is the sole survivor of DC's aborted
science-fiction line, HELIX, which suggests the market for science-fiction
comics today is about as small as one would expect, given how
few non-superhero science-fiction books appear on the shelves.
The protagonist in TRANSMETROPOLITAN is outspoken and uncompromising
journalist Spider Jerusalem, who guides us through a city that
amplifies and satirises almost every aspect of modern life, including
the media, religion, law, and most especially, politics and public
apathy. TRANSMETROPOLITAN is nothing like Buck Rogers,
but as an example of 'the future' as satirical comment, it must
surely be the best since the early days of 2000AD.
THE
FUTURE - Now, as we enter the comic industry's second century,
the most pressing question for he future must surely be; what
is ours? The popular consensus is that comics as an entertainment
medium cannot thrive and grow as they currently are, and must
either adapt or die. The future of the industry may lie with cheaper
publishing, the Internet, new methods of marketing, or an answer
no-one has yet foreseen. Famed 20th century actor and precognitive
Criswell, star of PLAN 9 FROM OUTER SPACE, NIGHT OF THE GHOULS
and ORGY OF THE DEAD, confidently reminded us that no prophet
ever spoke of any future beyond the year 1999. He himself believed
the world would end in August of that year. He believed we would
all be dead by now. He also believed the people of Pittsburgh
would become cannibals, Mae West would be elected President, and
the city of Denver would be turned into jelly by an extraterrestrial
force. Prophecy is a notoriously tricky business. In fact, the
lack of predictions beyond 1999 can mean only one thing; our future
is a blank slate. What happens next - to the comics industry and
to the world - is in our hands.
Next month: Beyond Death.

Andrew Wheeler is editorial
consultant of PopImage
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