
CRASH
METRO AND THE STAR SQUAD
An old-fashioned space adventure romp straight out
of the 60s.
Writer:
Mike Allred
Artist: Martin Ontiveros
Letterer: Sean Konot
Single Issue
Published by Oni Press May 1999
$2.95
Reviewed
by Paul Hanna
There
are two kinds of science fiction stories: those that force somebody
to think about the future and the nature of humans, and those
that skimp on story and characterization to go for broke on the
visuals, with superfluous gadgetry and extraneous shoot-em-up
scenes.
This
was how I thought before I read CRASH METRO AND THE STAR SQUAD,
a story from Mike Allred (MADMAN) and newcomer Martin Ontiveros.
It falls into neither of these categories. Although the story
and characterization are lacking, the illustration does little
to attempt to divert attention away from it.
The
black and white format is not used to its fullest here, and the
figures look stiff with minimal facial expression. Ontiveros's
line makes the illustrations look like something from a cheap
1960s cartoon show. This may have been intentional: to couple
a lack of emotion in the dialogue and story with a similar absence
of emotion in the illustration, but this does little to make up
for an otherwise simplistic story...
| "The disjointed
story and want of characterization all visibly hinder the
book's potential" |
Crash
Metro and the Star Squad are called back from a planet patrol
to repel an invasion by the Cybots, a race of giant alien robots.
Before Crash and his crew successfully return to their starship,
they are ambushed by a weird, spiny creature with tentacles called
a Whatzzit, which promptly devours Crash's brother, Cliff. After
mourning for all of one panel, Crash and his squad leave to battle
the Cybots. The rest is one big action scene.
Had
CRASH METRO gone all out on the illustration, it might
have at least been fun to look at. Perhaps if the illustrations
had been done using a computer, like 1998's THE DOME: GROUND
ZERO (which used software such as Freehand and Photoshop to
create sophisticated 3-D style graphics), CRASH METRO might
have worked on some level.
But
as it stands, the disjointed story progression and want of characterization
all visibly hinder the book's potential as a blockbuster action
story. With its cartoonish art and predictable, fluffy story,
CRASH METRO comes off having an excessively retro 60s feel
- which is probably best left in the 1960s. CRASH METRO
is therefore nothing new, nothing that has been done many times
before, and often better.
Not
recommended

Paul Hanna is a regular contributor
to PopImage.
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