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SHOW
DON'T TELL - A PRIMER IN SEQUENTIAL STORYTELLING.
Lesson 1: Panel Pacing and Timing.
Good morning, good afternoon, good evening, and
good night; whichever one it is when you're reading this. I've
started this series of essays in hopes of reaching a wide audience
and help to create an understanding of what comics, or I should
say, Sequential Art, is, was, and can be. I'm using Will Eisners'
COMICS & SEQUENTIAL ART and Scott McClouds' UNDERSTANDING COMICS
as reference points. These are two of the most valuable tools
any comics professional or wannabe can use. They both explore
comics in a way that anyone has yet to rival. Let me break it
down for you. I went into the Webster's New World Dictionary and
looked up "Sequential Art". It's not there as two words, but rather
2 separate words;
Sequence: a succession of related shots
or scenes developing a single subject or phase of a story.
Art: the conscious use of skill and creative
imagination especially in the production of aesthetic objects.
Now, both Will Eisner and Scott McCloud have definitions
of their own; Will Eisner: "The format of the comic book presents
a montage of both word and image, and the reader is thus required
to exercise both visual and verbal interpretive skills. The regimens
of art (e.g. Perspective, symmetry, and brush strokes) and the
regimens of literature (e.g. Grammar, plot, and syntax) become
superimposed upon each other. The reading of the comic book is
an act of both aesthetic perception and intellectual pursuit."
Whew!
Scott McCloud: "juxtaposed pictorial and other
images in deliberate sequence, intended to convey information
and/or produce an aesthetic response in the viewer."
Make up from the definitions what you will, I
agree with both of them. For the bulk of this essay, I am going
to discuss two very different comics, but similar scenes. Bryan
Talbots'
HEART OF EMPIRE OR THE LEGACY OF LUTHER ARKWRIGHT
and Pat Lees' DARKMINDS. The similar scenes are from issue #7 of
HEART OF EMPIRE and issue #1 of DARKMINDS. Both scenes involve a
shootout in which a gunman sneaks his way into the inner chambers
of a lead character.
The first aspect is panel pacing. This is a very
important factor when laying out the page to be drawn. Pacing
is mostly not even noticed, unless you are looking for it. Here's
the definition from Comics and Sequential Art;
"In the modern comic strip or comic book, the
device most fundamental to the transmission of timing is the panel
or frame or box. These lines drawn around the depiction of a scene,
which act as a containment of the action, have as one of their
functions the task of separating or parsing the total statement.
"
| "panels have a very specific
use, both for timing and storytelling" |
In other words, the panels separate the action
within the panels. (To this day, Will Eisner is still the only
artist that can not use panel borders and
tell a story perfectly) Let's take a look at some of the examples;
Ok, both examples are good. If you follow the
panels from the top left-hand corner, everything flows well.
Example 1; Fighting, walking away from the fight
down a hallway, drawing guns, in front of door, kicking door down.
Fine, no problem.
Example 2; T&A shot of woman in bed, hearing the
door bell and waking up, walking towards the door mumbling, looking
through door at loaded gun, cursing and holding head on door. Ok,
fine. The actions and movements are followed very well here. You,
the reader, know what is going on. Right? Our next look at the continuing
stories;
Here's where the problem comes in.
Example 3; guns pointing at woman in bed, woman cursing,
shots fired, people in bed are blown away. Fine.
Example 4; Shot fired, door kicked down, woman back
in bed???? Waitaminute..she was just seen looking out the peephole
of her door at the gunman! How on gods green earth did she get back
in bed? And next, she's running between rooms trying to avoid the
gunshots! What? Pardon my French, but what the hell just happened
here? First she's in front of the door then she's back a few feet,
running? What in the world is going on here? Ever since this issue
came out and I browsed through it in my local comics shop and saw
this scene, it has baffled me. I don't understand how this passed
any editor.
This is a perfect example of poor storytelling.
What each author/illustrator is trying to portray here is a surprise
shoot-out. The main characters are supposed to be surprised and
taken back at an unusual situation in extraordinary circumstances.
Mr. Talbot pulls it off perfectly. You see the gunman approaching
and carrying out his mission. Each panel is laid out in an order
that is easy for any reader to understand. Mr. Lee seems to have
been watching too many anime movies to fully understand the medium
of Sequential Art. The panels are sporadic and laid out much like
a storyboard artist on a movie set would lay them out. There is
just no real logic to how the panels are presented. Not that I
dislike DARKMINDS at all, mind you, I just
feel that it is the perfect example of bad storytelling that has
plagued this industry for the last 10 years. The artwork is good.
Its anime style which I happen to like a lot, but only when the
story is told properly.
| "To this day, Will Eisner
is still the only artist that can not use panel borders and
tell a story perfectly" |
Believe it or not, folks, panels have a very specific
use, both for timing and storytelling. For timing, they convey
the mood of a story. Short, concise panels evoke a sense of speed,
whereas medium panels evoke a sense of pacing. They let the story
flow and characters develop. Large, full-page panels are for an
effect. Usually one of shock. Rob Liefeld couldn't tell a story
well if his life depended on it. Nobody
uses full-page spreads as much as he does. Ever look at an issue
of CAPTAIN AMERICA that he did? Nothing but full page spreads
with no backgrounds that do nothing to tell a story, let alone
a good one. Warren Ellis uses the panel pacing technique very
well with his title THE AUTHORITY. Medium sized panels move along
the $100,000,000 movie-blockbuster at an alarming pace and then
the crap hits the fan with his larger-than-life double-page spreads
of alien invasions. These panels are there for a purpose. To tell
a story, effectively.
Timing and Panel Pacing are two very important
factors in sequential art today, that, admittedly, most pros forget
about.
Next time, we'll be discussing the flip side of
comics storytelling: Writing and Expressive Anatomy. Be there
or be square. Now go away.

Marc Deering is a regular
contributor to PopImage.
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