
MANHUNTER:
THE SPECIAL EDITION
A classic series from the 70s, setting the standard
for modern comics.
Writer: Archie Goodwin
Artist: Walt Simonson
Colorist: Klaus Janson
Letterers: Ben Oda, Paul Letterese, Alan Kupperberg, Annette Kawecki
Trade Paperback
Published by DC Comics 1999
$9.95
Reviewed by Pindaros
Published as a backup series in Detective Comics
in 1973 and '74, Archie Goodwin's MANHUNTER portrayed one
of the new breed of superheroes of the era: relying on oriental
martial arts, exotic weaponry and biological enhancements, Manhunter
is very much of the generation of heroes that includes Master
of Kung Fu, Iron Fist, Punisher, Luke Cage and Wolverine.
Likewise the story. Taking place in a variety
of exotic locales such as Nepal and East Africa, depicting a small
group of men and a woman fighting against a super scientific conspiracy
seeking world domination, this is an early example of a template
that continues to define the X-Universe and WildStorm World.
These two facts alone would give MANHUNTER
a certain historical interest as an example of transformations
in the superhero genre in the '70s. But given the short length
of the Manhunter saga in contrast to the on-going popularity of
Punisher and Wolverine, does MANHUNTER deserve treatment
as anything more than an early version of a type of hero and story
that others have done to greater acclaim, and for a wider audience?
It certainly does. Because not only did MANHUNTER
do it first, but it did it the best it's ever been done. Given
that the styles it pioneered have continued for 25 years as a
viable sub genre within superhero comics, greater awareness of
the standard that MANHUNTER set can only improve the quality
of storytelling in superhero comics.
| "Given
the styles it pioneered have continued for 25 years, greater
awareness of MANHUNTER can only improve the quality
of storytelling in comics." |
The greatest credit for this undoubtedly belongs
to the late Archie Goodwin. I'm not going to provide a plot synopsis
of the book, since almost any information about the plot will
destroy the excitement of what remain an utterly unexpected turns
of events. But a number of observations can bear witness to the
value of Goodwin's writing. As well as a plot that remains fresh
even today, Goodwin presents the character of Manhunter in a way
that few superhero writers have ever been willing to risk. We
only come to know the protagonist from a distance, through rumors
told on caravan roads and secret Interpol police files, so that
when the hero finally tells his story in his own voice he is already
larger than life.
Moreover, Manhunter is perhaps the best example
of a character that is genuinely post-human. The events he finds
himself caught up in are so far beyond normal human experience
that he is completely unable to conceive of a normal life and
at no point regrets its loss. At the same time his actions and
motivations remain both logical and moral, and hence his story
provides what superhero comics so often promise but rarely deliver:
new vistas of experience.
Goodwin's
language itself reinforces this effect. Through a combination
of the vocabularies of martial arts, police work and genetics
research with foreign words and place names, his words evoke a
world that belongs to our planet but is always out of our reach.
The story made me realize (at age 10!) that the Earth is much
larger than I had ever imagined, and even with the experiences
and knowledge I've acquired since this comic retains the power
to shock and entrance me.
Readers familiar with Walt Simonson from his later
work for Marvel will recognize his distinctive style in MANHUNTER,
but will be struck by the very different way it is applied. Simonson
tends to use a fairly light line to layout very plainly the edges
of buildings and large objects, and to sketch rather than fully
display the postures and expressions of his characters.
In THOR this supported a vivid re-imagination
of Kirby's Asgard, and a certain whimsy and playfulness in the
depiction of the gods; in MANHUNTER it depicts a range
of architectural styles to suggest the exotic locales of the story,
scientific equipment that is human yet majestic and incomprehensible,
and characters whose moods and actions draw us into the story
without fully making clear what is going on.
| "Episodes
were only alloted 8 pages, yet Simonson fills them with as
many images as most full-length stories"
|
Although such a style potentially risks losing
the reader by keeping them from fully grasping what the characters
are doing, the actual effect is more like that of manga. The dynamism
of line and image engross the reader so strongly that at the very
points where particular movements are not actually depicted, the
imagination eagerly jumps in to fill the void.
Goodwin claims in his Foreward that he was interested
in Japanese comics during the period he was creating MANHUNTER,
and in some respects Simonson's work could be considered a recreation
of many of the achievements of manga, but working from a foundation
of Steve Ditko and Neal Adams rather than the Japanese tradition
itself.
Even
for Simonson, the art in MANHUNTER shows a remarkable tendency
to innovate and experiment in his depiction of Goodwin's narrative.
The individual episodes were only allotted 8 pages apiece, yet
Simonson fills them with as many images as most full-length stories.
Images that other artists might turn into a page or two-page vista
occupy no more than a third of a page, yet by shaping panels to
the images, Simonson keeps his pages from looking cramped. (In
contrast, when Simonson takes over 20 pages for the new Manhunter
episode, the story looks a bit blocky and static. Necessity as
the mother of invention?)
A central issue in Simonson's work has been the
evocation of large spaces in the small space of the comic page,
and while he has evoked much larger spaces elsewhere, such as
in the 'Black Celestial' story arc in FANTASTIC FOUR #337-41,
or in MICHAEL MOORCOCK'S MULTIVERSE, never has he managed
to evoke so much space with such small images. One particularly
effective trick of Simonson's is to use small panels for long
shots. Even though the actual figures are reduced to the size
of ants, the reader feels that this reflects distance rather than
lack of page space.
While huge objects and vast distances are staples
of superhero comics, the obsessive focus on the heroes tends to
make the actual images feel comparatively closed in, even when
galactic distances are supposedly being traversed. By relying
on the narrative to draw attention to Manhunter rather making
drawings of him the center of every panel, Simonson creates a
large-screen drama that matches the scope of the plot.
| "MANHUNTER
easily deserves the attention of fans of current standard-bearers
like PLANETARY, AUTHORITY and WILDCATS"
|
Klaus Janson's color adds to the open feel of
the story, employing large blocks of bright colors and regularly
leaving patches of white space that fit well with the bright environments
of Nepal, Turkey, Australia, etc. where the story takes place.
His use of flat color is admittedly a feature that dates the book,
but he seems to have treated the economic constraint as a challenge.
Indeed, in some places his work seems like a more commercial application
of Warhol's portraiture technique, laying blocks of color with
their own logic over Simonson's detailed drawings.
Unfortunately, the specificity of this technique
to the media of the early 70s comic book has been ignored by DC
and results in the one major flaw of the current reprint: in a
number of panels the stronger colored inks used in the reprint
are actually visible over the black ink and destroy the integrity
of Simonson's art. I have limited knowledge of the printing techniques
used in the reprint, but it does seem like this problem could
have been avoided.
In its creative approach to narrative and art,
MANHUNTER easily deserves the attention of fans of current
standard-bearers like PLANETARY, AUTHORITY and WILDCATS;
in its ability to depict dark and strange corners of history and
geography it stands beside some of the best of Alan Moore's work.
Fans of superheroes, adventure, science fiction and the art of
comics will all find plenty to enjoy in this masterpiece.
Strongly Recommended

Pindaros is a regular contributor
to PopImage.
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