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PANEL
BEATING: ONE POINT OH
Antony
Johnston striking fanboys over the head with very big sticks -
every month.
The
first of anything is always shit.
That's
not cynicism, it's just realistic. Look at the first Gutenberg
prints; the first music recording; the first computer games. Anything
at all. Innovative, yes. Possessed of quality with the benefit
of hindsight, no.
And
that applies just as much to web comics.
First off, let's face facts; all but a very, very few of the
web comics currently in existence are utter crap. The few that
aren't outright abominations are passable, and a very few, such
as Jenni & Barry Gregory's ABBY'S
MENAGERIE, or PopImage's own award-nominated RUST, are actually good. But there's nothing as yet which, were
the story told in a print form, would be regarded as anything
more than a half-decent comic. Nothing, for example, which would
make a Web-savvy but non-comics reader jump for joy and fall in
love with the medium.
In
fact, I feel confident in saying that it'll be that way for at
least the next two years. Anyone expecting a web comic to shake
the world of entertainment in that time is going to be sorely
disappointed. I'm not entirely certain most web comics will every
be anything but awful, but I'm prepared to give them the
benefit of the doubt.
| "Anyone expecting a web comic to
shake the world of entertainment in the next two years is
going to be sorely disappointed." |
Note
here that I'm referring to web "comics". That's because there
is one type of sequential art which is actually doing quite well
within the Web paradigm, and it's the "strip". You know, stuff
like CALVIN & HOBBES, GARFIELD and so on. Strips.
And
putting aside all considerations of the lack of printing overheads
and unlimited potential audience, strips work on the web for the
same reason they do in print. Print strips mainly appear in newspapers
and magazines. Periodicals. They're short, pithy and generally
humourous. The humourous ones are always the most successful,
incidentally.
But the main reason they work in such a format is simple;
they don't have any continuity. If you "miss" a GARFIELD strip
one day, or even read some out of order, your enjoyment is in
no way lessened. You only need to remember who the few basic characters
are, because they and their situations never change. Simply put,
there's no history. And no need for it.
Now
look at what most people are trying to do with Web comics (as
opposed to strips). Long-running, potentially complex stories,
told in a daily or weekly episodic format. Miss one, and it's
like skipping page in a print comic -- you're more than likely
going to be very confused.
Now
sure, these comics are almost all "archived" -- go back and pick
up where you left off, read up to the present update. But doesn't
that defeat the entire purpose of them being updated regularly?
Very
few people have the time (not to mention memory) these days to
check a Web site every single day. Even if they did, there's at
least 24 hours between each episode -- and the amount of story
told in each episode is, by necessity, small.
| "I'm not suggesting we should all
give up, forget that Web comics ever existed. But we've got
a long way to go." |
So
what you end up with is a majority of people who, through no fault
of their own, will simply forget what the hell the story was in
the first place, how the story got to where it currently is, or
even what the hell happened yesterday.
Not
so with strips. With strips, it doesn't matter if you miss a few
days. The joke is still set up and paid off in the space of three
panels. You still get the laugh. Which is why they work.
Now
I'm not suggesting we should all give up and go home, forget that
Web comics ever existed. But we've got a long way to go, and it
really pains me to see people proclaiming the "death" of print
comics in two years, or that Web delivery is "the future of comics."
Because they're not ready yet.
(Besides,
people said the same thing about "the death of print" when the
Web exploded into the public consciousness. This was, and remains,
utter bollocks, as any visit to a newsagent or bookstore will
prove.)
I
also don't mean to denigrate the efforts of people who are ploughing
their time and effort into the few good Web comics that exist,
because these people are most definitely innovators. Pioneers.
Laying very necessary groundwork, and will hopefully be recognised
as such.
But
we have to face facts -- in two or three years time, those efforts
will appear primitive at best. Look at the first examples of computer
colouring in comics. Pretty poor compared to what can be done
nowadays. The same goes for CG -- see how far we've come since
BATMAN: DIGITAL JUSTICE. And so on.
| "Don't publish 3 panels a day.
Wait until a story arc (or even complete comic) is done, then
put the whole thing up." |
I'm
not even convinced that higher bandwidth and faster delivery systems
will improve things, simple because people's attention spans and
memory capacities are just not good enough. You can't expect most
people to absorb three panels of strip, put it into context with
the multitude of previous three-panel strips they've read so far,
and then remember all of that again when they come back to read
tomorrow's strip. And that's even if people remember to check
every day.
For
the time being at least, I think there are two solutions to this,
both of which lend the whole idea a bit more credibility; complete
stories, and illustrated serial prose.
"Complete
stories" is obvious. It means holding off on that serialised Web
comic. Don't publish 3 panels a day. Wait until a story arc (or
even complete comic) is done, then put the whole thing up, so
it can be read in one go, in full context. The few decent Web
comics I've read have all fallen into this category, and their
memories are much clearer in my mind than any of the episodic
strips around. Not coincidentally, every Web comic I've conceived
myself as a writer has also fallen into this category, because
it just makes sense.
"Illustrated
serial prose" is even more of a no-brainer; this accepts the serial
format for a story, but is told in bandwidth- and attention-friendly
prose form, with "spot" illustrations (a recent print example,
if you're still confused, would be Neil Gaiman and Charles Vess's
STARDUST).
In
such a form, the download time is roughly the same, but the amount
of story which can be told (and thus read) in one episode is an
order of magnitude more than in a "straight" comic -- and if more
can be told in context, more will stick in the reader's mind when
they come back for the next update. Again, I'm working on such
a delivery method for an upcoming project. Time will tell whether
I'm right in this.
There's
a precedent for this; such prose pieces were the precursor to
the modern novel, even in some ways to the comic book, appearing
in newspapers and periodicals of past times. Many of Charles Dickens's
greatest works were written in such a way. Then, as printing technology
became cheaper and more versatile, so the medium mutated, as any
storytelling medium will do, constantly.
Which
means, no, I don't think such methods are the "killer app" of
Web comics. There isn't a killer app yet, and any that
will come about are a long way off yet. But they're a start, and
one which I think will garner far more interest in non-"funnies"
on the Web than the current crop we're presented with.
Antony
Johnston, March 2000

Antony
Johnston is Reviews Editor of PopImage.
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