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HOURMAN
#11-13: ONE MILLION
A slacker superhero justifies his angst-ridden existence.
Writer:
Tom Peyer
Artists: Rags Morales, Steve Scott, David Meikis, Walden Wong,
Andrew Hennesey
Colorist: John Kalisz
Separations: Heroic Age
Letterer: Kurt Hathaway
Three issue story arc
Published by DC Comics 1999-2000
$2.50 each
Reviewed
by Pindaros
The
notion of "fun" has become a cliche in mainstream comics these
days, yet another way of coming to grips with the declining popularity
of the form. As in, "what made superhero comics great when I was
young was that they were fun."
Of
course, the "fun" comics of yore can be anything from Golden Age
CAPTAIN MARVEL to Jim Lee's run on WILDC.A.T.S,
depending on the age of the speaker. This suggests that "fun"
is actually standing in for whatever qualities of a comic recall
youthful pleasures.
As
a result, "fun" is often just a code-word for nostalgia. Or if
readers and creators sense the danger of nostalgia, "fun" can
refer to books that emphasize and critique the juvenile passions
behind the enjoyment of superheroes.
| "Hourman evokes
a whole history of poorly adapted artificial men, from Frankenstein
to Lieutenant Data" |
In
both cases the results can be fairly banal. Either creators restrain
themselves from writing stories that reflect their recent interests
and passions, or they produce satire that is fairly juvenile in
its own right, in the name of "deconstructing traditional superhero
themes." "Fun" essentially becomes an indication that a writer
is doing work that is emotionally and intellectually less complex
than they are capable of.
I
bring this up because above all, HOURMAN is "fun." Should
the casual reader have any doubts on this score, they need only
look at the artwork. The work of usual artist Rags Morales and
his substitute Steve Scott stands somewhere between the simple
cartoon style of DC's current animated shows and the earnestly
detailed 70's futurism of Dave Cockrum's art on SUPERBOY AND
THE LEGION OF SUPERHEROES. That is, shiny sf, but with plenty
of caricature, for which Morales has a particular gift.
The
"fun" of the series is even more obvious in the entourage that
Hourman has acquired over the course of the series. As well as
Snapper Carr (on whom more later), the series now includes Carr's
ex-wife, the New Age sexpot Bethany, the mad scientist Dr. Rocco
Togg, and a demon named Torcher who arrived during the 'Day of
Judgment' crossover last fall. The Avengers they ain't, as becomes
particularly clear in this story arc, when they try to follow
Hourman into the future in his timeship and become trapped in
eternity.
Hourman
himself moves the series further into both the nostalgia and the
satire camp, as an all-powerful android ("intelligent machine
colony" to be precise) who lacks social skills. On the one hand,
he evokes a whole history of poorly adapted artificial men, from
Frankenstein to Lieutenant Data; on the other, his personal disasters
put to rest the notion that the achievements and morality of a
superhero are the important aspects of his character. Built to
be both good and powerful, Hourman continues to be hopeless.
| "What good is absolute
power if it means you have to forego love?" |
With
this appeal to pathos we already have a better-written, if derivative,
superhero satire, on the level of a good TV sitcom. Fortunately
for us, Tom Peyer has warped his writing away from this well-trod
path by putting its narrative voice into the mouth of Snapper
Carr. As a figure who is both sympathetic friend and articulate
critic, Carr serves as a sort of Pancho Villa that makes HOURMAN
a unique reading experience.
While
Peyer is to be commended for his inspired use of Carr, he is exploiting
a potential that was in Carr from the moment of his creation by
Gardner Fox. Portrayed as the ultimate slang-wielding, jalopy-hopping
teenager, Carr brought the image of the sidekick out of the orphans
and newsboys of the Golden Age into the scientific excitement
of the late '50s. While Bucky and Robin were kids eager for adventure,
Carr exemplified both the earnestness and the enthusiasm of intelligent
boys at the beginning of the Space Age.
As
well as modulating the excitement of the young reader by offering
a peer's reaction to the fantastic adventures of the JLA, Carr
underlined the sense that the scientific world embodied by the
DC superheroes was an enterprise through which adults opened up
worlds of wonder for their children. In a sense, Carr's excitement
gave meaning to the League's victories.
Marvel's
development of teen superheroes was a strategy that ultimately
proved more successful, especially given that time would betray
the initial promise of the scientific frontier. The alienation
felt by Peter Parker and the X-Men ultimately spoke far more about
the feelings of young people during the Vietnam War and after
than Snapper's hip patois ever could, and even DC was willing
to let the youth leave the JLA in disgrace.
All
the same, any teenager who dons the tights is bound up in the
same need to justify this sartorial excess with heroics, and so
superhero teens have the same predicament as any other hero. The
increasing "realism" of these characters results in an acknowledgment
that as human beings they want love and comfort, but these desires
are only considered worthy inasmuch as the characters remain in
a paranoid world of devastation, making emotional fulfillment
impossible.
Peyer
has brought Carr back as a figure whose enthusiasm and language
remain definitive, but whose experience has suggested that the
promise of the late '50s could never be achieved solely by superheroes.
Carr is in a position to ask what no superhero ever can, namely,
what good is absolute power if it means you have to forego love?
(Also addressed in P. Craig Russell's new RHINEGOLD series.)
| "A contrast of sentiments
makes this the deftest handling of masculine emotion since
the Thing's relationship with his Yancy Street fans" |
'Hourman
One Million' begins immediately after Hourman has had his first
kiss interrupted by his former team-mates in Justice Legion A.
Returned to the 853rd century, the Legionnaires challenge the
life he has made for himself with Snapper, then seek his help
in defeating a seemingly undefeatable enemy. Strange golden globes
are appearing, turning into improved, even perfected, versions
of anyone they meet, and then replacing them. In the face of such
an enemy, the usual superheroic tools of superior power and wit
are useless, since the enemy is just like the heroes, except better.
Carr
arrives late in the game, but his appearance makes possible Hourman's
victory. Trapped accidently in Hourman's timeship, in eternity,
Carr's arrival is utterly unwelcome to the Justice Legion (having
gone without bathing for a time without time, he smells bad) but
brings Hourman the deeper understanding he needs to defeat his
enemy. Hourman had literally adopted the body of his enemy in
an attempt to improve himself, but through Carr's presence he
is able to realize that it is the desire for perfection itself
that is defeating him.
At
the climax of the book Carr's claim that someone's life feels
important if "somewhere in time there's a few ratty losers who
love him for what he is, not what he can do," is as tear-jerking
as anything written by Claremont. Peyer, however, balances this
on the next page with a supervillain who chastises Hourman for
his "insane war on flawlessness." The contrast of sentiments makes
this the deftest handling of masculine emotion since Stan Lee
wrote about the Thing's relationship with his Yancy Street fans.
While
I hope this review wins HOURMAN some much deserved new
readers, I should note that 'Hourman One Million' is a story arc
that brings to fruition themes laid out in earlier issues, and
introduces some new ones to be (hopefully) developed in future
issues. Which is to say, it's not an ideal starting point for
a new reader.
A
better place to begin is (not surprisingly) with issue #1, or
barring that, with issue #8, the "Day of Judgment" crossover issue.
What is particularly important to have before reading the current
arc is a sense of what Snapper and company bring to Hourman's
story, the simple fun of friendship that is common in life, but
rare in superhero comics.
Recommended

Pindaros
is a regular contributor to PopImage. Back
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