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212.net

THE READER: GENERATION E
Watching the world through a four-colour filter, with Andrew Wheeler.

This past Easter weekend, columnist and journalist Andrew Wheeler led a panel on comics and the internet at the Comics 2000 Convention in Bristol, Europe's premier comics convention. Panelists included RUST's Alasdair Watson, Sequential Tart's Marcia Allass, ASTOUNDING SPACE THRILLS' Steve Conley and the notorious Rich Johnston of Rich's Ramblings. The following column is adapted from Andrew's speech at that panel.

They say the comics industry is dying. They say things need to change, and change fast. The longer the industry remains predominantly stagnant, the faster the audience will decline, and the sooner the business will cease to be viable. Well, good. This is an entertainment industry, and if it can neither find nor keep its audience, it doesn't deserve to survive. It's a bloated, conservative, mercenary industry, and if it stays on the current course, it will indeed become a commercial wreck, which hopefully means the accountants will run screaming from the debris and a healthy dose of innovation will be injected into the inkstream. In the meantime, we will continue to wade through crap. Depressing, ain't it?

So, here's a reason to be cheerful.

Here. You're looking at it. It's called the internet. The virtual community. If you want to be really picky, you're looking at PopImage, but PopImage is just a tiny part of it. The internet has injected new life into the comics industry.

I'm not talking about web comics here. I'm sure there's a case to be made for them, and I also know there are better people to state it than me. The Eagle award nomination for RUST and its team of dedicated whackos (Alasdair Watson, Dan Merlin Goodbrey, and Ben Peek) is a sure sign that online comics are something to start taking seriously. Not just because the award exists at all, but because newcomers like Alasdair, Dan and Ben can get a nomination. It is a sign that the internet is a healthy place for fresh ideas, and showcases like PopImage and Reactor are there to cultivate them. There's a lot to be said for the future of web comics. I'm just not going to say it.

To my mind, the internet is significant to the comics industry for an altogether more important reason. Truth to tell, I hate computers. I'm no fan of technology. I'm happy with a wooden clog and a pot plant. Yet the internet has changed my life whether I ever wanted it to or not.

"I hate computers. I'm happy with a wooden clog and a pot plant."

I first stumbled upon the vast carbuncle of the web back in 1995, and one of the first things I did when I got here was go looking for evidence of a comics culture. I had grown up in a small English seaside town where most of my contemporaries didn't read, let alone read comics. Most of them were too busy committing petty crimes or having babies. I tried to get other people hooked, but no-one ever succumbed. Thus I was wholly unique among my peers. I was the boy with the comics. Most people were trying to form bands in their basements, or roaming the seafront arcades in little packs, growling at tourists. I was sitting on the promenade reading WEB OF SPIDER-MAN. Reading comics is a lonely existence. More so when you're the only one.

At the age of 18, I found the internet, and suddenly I was one among thousands. I started my internet career by subscribing to a mailing list for Rogue fans (I was young and susceptible, and besides, it wasn't for me, it was for my niece...). At this stage, I was so naive about the internet that I spent an hour scouring the Rogue fan site trying to work out if I had to pay money to subscribe. From here it was but a hop, skip and jump to Usenet, that gloriously unkempt jungle of lost souls with loudhailers. I became a familiar 'face' on rec.arts.comics.marvel.xbooks, which is a bit like having 'repeat offender' stamped on your record. I even joined the insidious ranks of the fan-fiction writer, though I now claim that was just my Evil Twin.

I had gone straight from the drought to the deluge, and it was better, but far from perfect. In those long distant days of the late middle-90s, the online comics community was still largely about meeting new people and trying to shout them down. It was about making private jokes, asking the same old questions, and trying to work out who could beat who in a fight. In large parts, it still is. In fact, for sheer volume of noise, it's getting worse. Yet the more chaff you sort, the better a harvest you'll have. There's a lot more intelligent discussion out there too, and that's where the change is happening.

The internet has become a forum for comics unlike anything that has existed before. In almost any other artform there have long been established ways for aficionados to meet and greet, from gigs to film clubs to book circles. The internet has made a change to all those fanbases too, but for comics it has brought about a revolution. No-one need be alone anymore. On the internet we have dialogue, we have an exchange of ideas, we have brainstorming and back-slapping and banter. In one word, we have 'community'. That's a good platform for any struggling artform to kick off from.

The internet gives comics a kind of acceptability they didn't always have before, when you were alone. In company, it's easier to say you're not ashamed, because you begin to realize you never should have been. You can get over that stigma, because you know full well there are doctors and lawyers and academics in Reykjavik, San Francisco and Singapore all picking up their copies of PREACHER, just like you. Peer pressure is your friend. It's not limited to a network of support, either. The internet is a mechanism for promotion, for recommendation, even for cross-pollination. This is where the fans can spread the good word to fellow fans about the books they love. This is where the hidden gems have their best hope of being discovered. The comics community can find strength in numbers.

As a forum, the internet has become so sophisticated that a whole string of online 'magazines' have started to spring up. The community comes first, and then the press. PopImage is just one of many such webzines. Some are great, others are trying hard, and all of them add something to the debate. Some will still be here next year, some won't, and new ones will crop up all the time, until something resembling a real media of commentary for the industry has emerged. Something with more scope and diversity than Wizard. The bigger it gets, the more competitive it becomes, and the more significant and influential it will be. The critical media is the heartbeat of the industry, and right now it's healthier than ever.

"The critical media is the heartbeat of the industry, and right now it's healthier than ever."

The new comics media is also a right to reply. You may think, or you may have been told, that no-one is listening and no-one cares what you say, but let me assure you otherwise. There are already editors and creators out there mingling with the proletariat on newsgroups and message boards. They wouldn't be there if they didn't think it made a difference. They wouldn't be giving interviews if they believed no-one cared. If you've got something worth saying, then there are people out there, listening. Comic book professionals are now using the internet as a tool for research, promotion, feedback, for touching base with the fans. They would be fools not to. In the past, creators only encountered their audience in the letters and the ledger. A handful of fanatics would turn up in costume at a convention and scare them witless with their sweat-stains. All the creators got was what they were given; a 'Make Mine Marvel' and the occasional glassy-eyed stalker. Now, the fans are talking anyway, and the smart creators will wade in and get themselves dirty. And they will listen. The smart ones, anyway.

The next big names are out there too. The internet is so commonly accessible now that anyone with a real passion for comics is going to go looking for that online community. People who want to create comics must have that passion, so in most cases that passion will bring them here. Perhaps the guy who said 'me too' after your last Delphi posting is the next Kurt Busiek. Perhaps the troll who flamed you is the next Mike Deodato Jr. Perhaps the guy who stole your sig and passed it off as his own is the next Rob Liefeld. And that fella whose every second word is 'fuck'? The next Garth Ennis. Just maybe. They're all out there somewhere. They're out there, they're listening, they're watching, and they're plotting. They're the next generation, and a lot of the change you've been waiting for will come through them. The significance of the internet to the industry can only grow from here. This ain't your daddy's fanbase.

The internet has tapped into a vast reservoir of enthusiasm for the comics industry that has always been there, but has never been seen before. The 21st century will see comics invigorated with new ideas and new energies that have never been available before. The odds are for us. Things are going to change. You don't have to believe me. You can sit there and skulk in the basement if it makes you happy. When you've worked all that misery out of your system, come and join me on the promenade. I'll be sitting in a cooling breeze, watching the sunrise dance on the lapping waves. Here's to the future.

- Andrew Wheeler, son of a preacher man, Bristol, April 2000.


Andrew Wheeler is a Staff Writer for PopImage.

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