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The Making of Promethea #7: Rocks and Hard Places
By José Villarrubia.

I recently illustrated a sequence for issue seven of Alan Moore's comic book series PROMETHEA done entirely in computer manipulated photography. I had used this method in comics before in my work for VEILS, the Vertigo graphic novel where I collaborated with photographer Stephen John Phillips. But PROMETHEA #7 is the first instance to my knowledge that this technique was employed in a mainstream comic book.

I have been asked many questions about how I created these pages, since digital imagery still seems like a great mystery to many people. I want to explain the process that I used so hopefully I can shed some light into how it all is done.


Let's look at one of the panels: the first one on page 20, which is a splash page. When Moore invited me to contribute to PROMETHEA he encouraged me to come up with images that I would like to do. From the start, the obvious one was "Prometheus Bound". Long before I started doing digital art, I was a fine art photographer. But even before that I used to be a fine art painter. My interest in Prometheus dates back to that time, since its one of the most popular representations of the male figure throughout art history and I specialized in painting nudes.

I did a painting of Prometheus then as part of a series of large format oils featuring updated classical themes.



So given the obvious fact that Promethea's name stems from Prometheus, I figured that it would be an appropriate image. Moore liked the idea and wrote Prometheus as a vision in the climax of the story. Unlike his normal way of writing, where he describes in detail what he wants in each panel, he left this image fairly open so I could do "my thing". The only aspect that he specified as different from the standard iconography of the subject was that he wanted a "ghostly and transparent" giant vulture, and not an eagle, which is featured in most paintings of the story. In fact, other than Gustave Moureau's, I can think of no major artist that has painted Prometheus with a vulture.

To prepare for the task, the first thing I did was to read Aeschylus' PROMETHEUS BOUND, the classic play that details the origin of the myth. I then drew a pencil sketch and I submitted it to Moore and the editor of the book, Scott Dunbier, for approval, along with preliminaries for the rest of the pages.



After the layouts were okayed, I went on to cast the story. The obvious choice for Prometheus was my friend and frequent model Pawel Pagan-Piskorsky, since he has a classically proportioned body that fits the heroic ideal of the subject perfectly. Pawel and I have been working together for many years and have a very good rapport that makes photo sessions go smoothly.

Instead of the traditional action of Prometheus struggling while chained, I wanted a Prometheus that was in a dream like state, almost reminiscent of Bernini's ECSTASY OF SAINT THERESA, or many of the pictorial representations of St. Sebastian. His punishment didn't have to be gory or violent, it would be mystical and symbolic.

I went to the hardware store and bought several yards of the heaviest chain they carried. David Page, the artist who made the exquisite straight jacket featured in another page of this issue, loaned me the leather restrains.



I took several photographs of Pawel in my studio and later composited them together using Adobe Photoshop, cutting, pasting and resizing different parts, to give the body the right sense of movement and clarify the details in certain areas (like the hands and feet). I then made the image monochromatic and gave a blue cast.



Moore wanted the background to be "swirling interstellar space", and I obliged. To make the vulture I used a combination of several images that I inverted, collaged, distorted and ultimately drew on to get the desired effect.

I placed the vulture and Pawel's figure on two layers and set them on the "lighten" mode. I also adjusted their level of transparency. After that I scanned two photographs I had taken of chains, cut them from their background and pasted them in the image.



There's another image in this story that acts as a companion piece to "Prometheus". It is a spectral vision of a woman dancing with a snake, and it is based on the iconography of the Tarot card "The World". The symbol for Promethea, the protagonist of this series, is a caduceus, the wand carried by Hermes with two snakes wrapped around it.



The finished picture that I made for "The World" suggests a caduceus, since I wrapped the giant snake around the woman. Likewise, I made Prometheus' chains snake-like, to also recall the idea of a living caduceus. Most representations of this object feature wings on the top of the wand.

Prometheus' vulture provided a similar visual effect The rest of the elements in the page were also photographed separately, selected, cut, pasted, and resized in the page



And that was all!

Of course, there are lots of little manipulations that I do to each image to "polish" them: burning, dodging, and adjusting the color, contrast, intensity, and many other things that are too numerous to discuss separately. But all that "detail" work goes into finishing each panel, and each picture presents a different challenge with different technical solutions.

I am very happy with my image of PROMETHEUS BOUND. To me it is as substantial as any of my fine art images and to be able to do that in a commercial medium like comics is truly a dream come true.

Figure 1: THE TORTURE OF PROMETHEUS oil on canvas by Jean-Louis Cesar Lair, 1781-1828
Figure 2: PROMETHEUS oil on canvas by José Villarrubia, 1985
Figure 3: Layout. Graphite on paper by Jose Villarrubia.
Figures 4-8: Photographs and digital work in progress by José Villarrubia

The materials that I used are the following:

    Canon EOS 650 with a 50mm.lense
    AGFA color film 200 ASA
    EPSON ES-1200C Scanner
    Power Macintosh 8500 with 210 MB RAM
    WACOM tablet


José Villarrubia is an accomplished multi-media artist who has had showings at the Baltimore Museum of Art and the Tom of Finland Foundation. His comics credits include VEILS, an original graphic novel from Vertigo, and Promethea, for ABC Comics. Look for his work on the upcoming hardcover ABC comics collections.

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