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082200: PROFILE INTERVIEW:
Scott McCloud
By Albert Boime and David Dodd.
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THE ECONOMICS OF ONLINE COMICS
David Dodd: What are your thoughts in terms of how online
comics will be produced? In mainstream comics there’s
a huge division of labor that’s been worked out to
create comics as publishable pages. Take the stories
of the Eisner-Iger studio. There are like fifteen guys
in a room here, Eisner scrawls some stuff on this
piece of paper, sends it down when it comes back it’s
a finished comic page. Now that’s an extreme example,
but while we speak there’s stuff getting mailed all
around the country that’s going to come out in 8
months or whenever. So do online comics encourage more
of a writer-artist fusion, or does it end up like
animated cartoons for TV, where you send everything
off to Southeast Asia and it comes back as a cartoon?
Scott McCloud: There’s always that possibility, but it should be
noted that the division of labor is largely a product
of mainstream comics, of the large producers. While I
think there will always be people who only want to
write or draw, who don’t want to do both, I think many
people who would prefer to do the whole thing, don’t
do so in the mainstream simply because that’s not how
it’s done. Or because they don’t want to pour their
heart and soul into something they don’t own. Right
now my feeling is that on the web we’ll probably see
more writer-artists emerge than we have now. In all
likelihood, the large conglomerations are going to be
less common on the web because of the direct
connection between the creators and the audience. The
ability to draw that straight line from A to B without
anything in between. The large comics companies are to
a large extent the products of the economies of scale.
Saving on the price per unit, the ability to bridge
distances more efficiently, the ability to cut better
distribution deals, the ability to more successfully
crowd out their competitors on the shelf. All of these
things are based on the concept of limited resources,
limited shelf space, limited catalogue space. Those
don’t migrate to the web. The only real economies of
scale left in web content is the ability of those who
sell greater numbers to pour more money into
production, to produce a slicker product, to produce
something with more bells and whistles, to produce
something that’s more professional looking.
Albert Boime: To push the star-system, the mainstream stars . . .
SM: That’s right, it’s really one and a half elements
of the economy of scale, because promotion is an
element also. I talk about the various pros and cons
of scale vis-a-vis promotion in the book. It’s a
little complicated to get into.
AB: But you think on the whole it will democratize the
business in a way?
SM: Yeah, I really am one of those people who feels
that the intrinsic nature of the web is a
democratizing influence on business. I think that that
message got lost in the late ‘90’s because people got
caught up in merger-mania and the stock market, and
everyone’s buying content. I think they mistakenly
thought that that’s the way the new economy was going
to go. That’s not the new economy, that just the old
economy trying to leverage its influence on the new
economy. But it’s a pyrrhic victory, these guys are
pouring billions and billions of dollars into
acquiring content and trying to highjack the web, and
they just can’t do it! Because they cannot force you
to go to their sites and they cannot prohibit you from
going to someone elses. And in the physical world they
can. In the physical world they can insure that the
only retail outlets for a hundred miles do not carry
the competitor’s product in any significant numbers.
They can insure that if you want a comic or a drink or
a particular type of clothing, that you are going to
have to settle for theirs, because theirs are the only
ones being displayed. That doesn’t work on the web.
And I don’t think it ever will. Unless we literally
have a violent overthrow of the government, I don’t
think that’s going to work.
DD: Another thing I’m interested in is the idea of
ownership of characters, of how fast Warners or Marvel
goes after somebody if they use Superman or Spiderman
for their own purposes.
SM: Well, if you want to display Superman or
Spiderman, you’ll get sued and you probably should. If
you’re going to do it without permission.
DD: But what the web still runs on is the need for
people to pay attention to particular things. If you
have a Britney Spears site, no matter how amateurish
or ridiculous it is, the fact that Britney Spears is
mass-marketed in this way is going to make this very
appealing to large numbers of people. You get this
kind of thing going on with Disney extending the
copyright of Mickey Mouse . . .
SM: I don’t see the creative freedom from the
democratizing influence of the web having anything to
do with my ability to go out and do an original Mickey
Mouse story. Or to do a Superman or Batman story
without permission. They still own those characters. I
think that the illusion is that there will never be
another Mickey Mouse. That there will never be another
Superman or Batman that perhaps you’ve created. We
just have that illusion because these characters can
leverage their dominance in perpetuity in the physical
world. They can very successfully insure that anything
less popular stays less popular. And they do so
through the economies of scale primarily. Even so we
have aberrations like the Teenage Mutant Ninja
Turtles. Which didn’t stay entirely in the hands of
Peter Eastman and Kevin Laird, but at least as far as
the revenue stream. But that was Siegel and Shuster in
the eighties and nineties, a very different story.
DD: Let me try this from a different angle. I think my
interests as an academic and your interests as a
creator can come into conflict, in as much as a major
difficulty people run into in doing comic research is
the resistance of the big companies when they want to
reproduce comic imagery in their work.
SM: Actually, I have the same problem. I have to be
very careful now. Even since ‘93 when I did UC, I feel
as if the window of fair use is closing as
corporations are becoming more litiginous. I think
fair use should be opened up considerably. I’ve always
been very open about that sort of thing. Somebody
wants to reproduce panels from UC, I don’t balk at
that. If they want to reproduce five pages, I have to
apologize and send them off to my publisher, because
I’m contractually obligated to do so. I have to say,
“I’m afraid you need to get permission from these
guys, because they have purchased the rights to this
material for a certain time, and it wouldn’t be fair
for me to turn around and give them to you.” But who
knows, if I owned them I might give permission, I
might not even care at that point.
DD: But I think that a big part of the reason that the
corporations are becoming so aggressive at this point
is because the web is so diffuse. They want to own
what it is possible to sell.
SM: They want to own enough space so that they can
prohibit access to their competitors. And they haven’t
figured out how to do so. Because you can’t. It’s like
buying up phone lines so that no one can talk. It
doesn’t work like that. You can buy frequencies on the
radio dial until there’s no room for alternative
radio. You can fill up shelf space at your local 7-11
or Walmart until there’s no room for alternative
magazines. You can pay for shelf space at a
supermarket or certain bookstores. There’s a limited
amount of shelf space for you and your competitors,
and if you have it all, your competitors have zero.
But there’s no shelf space in cyberspace. There’s no
limitation.
AB: But suppose Jerry Siegel and Joe Shuster come up
with an interesting character, get a tremendous amount
of public recognition, but then there’s always the
risk that Marvel or DC or somebody is going to come in
and take over that character and use it for their own
purposes.
SM: Only if they pay for it.
AB: Yeah, they’ll pay for it.
SM: Then it’s a matter of creator’s rights. It’s a
matter of educating creators about what they’re
signing away when they sign one of those contracts. I
have no doubt that if I created an extremely popular
character online, say I created a character that was
even more popular than any of the characters in Marvel
or DC’s stable, they might very well come to me, as
they came to people like Dave Sim in the ‘80’s, and
say, “Hey would you like us to buy that?” At that
point it becomes a matter of what the creator wants.
If the creator wants to say, “Sure give me $10 and you
can have it for life, then that’s the creator’s
prerogative. I just want creators to be educated about
what they’re getting. In my case, I would probably
never sell it. Just because I like the control, I like
ownership, and I like sticking it to big, lumbering
dinosaurs.
DD: Then there’s also the Captain Marvel scenario,
where if you create anything popular that reflects
paradigms that are in some way owned by somebody. . .
SM: Yeah, that’s the danger of a litiginous society.
The funny part is is what that does is it gives a
legal and economic incentive for lone creators to be
as original as possible. To not just create a
character that’s like Superman with different colors.
In a way that may not be a bad thing.
But I do think that the court system is regularly
abused by monstrous corporate bullies who just want to
grind the life out of anything they don’t like. And I
think a lot of people all around the world would agree
with that. I don’t think that’s a unique view. I think
it’s a popularly held view that we need reform in the
courts. “Slaps” are becoming very common, those
lawsuits that are nothing but nuisance suits to
intimidate people. That’s gangster stuff. I see no
difference between that and planting a bomb in your
local greengrocer’s apartment because he won’t pay up
to the mob. I think it’s the exact same thing, it’s
just a matter of degree. It’s criminal behavior from
an ethical standpoint.
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