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082200: PROFILE INTERVIEW:
Scott McCloud
By Albert Boime and David Dodd.
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MCCLOUD THE SCHOLAR ARTIST
David Dodd: You’re one of a few people who do non-fiction
comics. One of the things that I find interesting
about the way that you do comic essays is how your
work is sort of deceptively simple. What I mean is,
when I’m done reading your books, what stays with me
is their very straightforward form of exposition and
the simple Scott McCloud icon, the little guy with the
glasses . . .
Scott McCloud: And no eyes. (laughs)
DD: And that’s the voice. But when I look at your
pages as pages, they’re actually very complex in that
they bring in material from a lot of different
sources, in a variety of styles, in a very
intertextual way that is similar to post-modern work,
but is subordinate to this very simple communication
style. RC seems to be a more complex work in this
sense than UC, so I was wondering what your sense of
your progress was in this direction.
SM: Certainly I have the advantage that I no longer
have to go down to Kinko’s and size up things and
xerox them. My toolset is greatly increased.
Albert Boime: The lettering in this, the typography is much more
sophisticated.
SM: Thank you. That’s actually a font that was
designed for me. Since the whole thing was created on
a computer, my arsenal was larger. I was able to
appropriate images in a more sophisticated fashion.
But also, having done UC, I had more time to think
about how non-fiction differed from conventional
comics. What are the different requirements? In a
regular comics narrative, it would seem strange if two
people are having a conversation, and one of them
begins to talk on a particular subject, and suddenly,
the next three panels are taken up with illustrations
of that subject. We don’t expect that. We expect a
certain continuity, or a certain device at least. It’s
alright to suddenly have the panels taken over by a
flashback or by an illustration of the story. But to
be taken over by a series of symbols, sitting there
right in the middle of the panel, in your face,
without explanation, can be very jarring. That can be
interesting, if somebody does that deliberately to be
jarring, the way Mazzacchelli and company did with the
CITY OF GLASS adaptation. They did exactly that and it
was really cool because it did jar you out of your
stupor. But generally speaking it’s a very different
thing to do non-fiction, where everything is very
elastic and your visuals can change very abruptly to
illustrate whatever you happen to be saying at the
time. This is what I was talking about earlier, about
the unique requirements of a given type of subject
matter within comics. You sort of need to rewrite the
rules of the medium every time you expect the medium
to be applied to a new purpose. Whether it be romance,
non-fiction, a war story, each one of them has its own
special requirements and its own special language and
you need to find out what that language is.
Part of the problem with doing these books is that I
end up giving a very small amount of space to ideas
that are very important to me. Sometimes when I look
at my books I’ll see something and go “My god, that’s
only a panel!” I’ll know I’ve gone on about it for
like 40 minutes at conventions or computer
conferences, just about this one thing, and here I am
devoting just a panel to it?
DD: But that’s something that’s intriguing about the
non-fiction form and how you’ve been handling it,
because there are a lot of panels where you can go
back and look at the details of the panels and get
further into the idea. Take page 8 in RC, where you’re
talking about how your interests in comics changed
over the years. The first time I read it, I just went
through the narrative and saw the checklist: WARLOCK,
HULK, HEAVY METAL, Eisner, manga . . . The natural
progression. So it tells me where you’re coming from.
As I read it over a few more times, I began to see
this tremendous depth in there: on the one hand you’re
proposing a canon, and on the other hand it suggested
relationships between these types of work, a sort of
progression from the internal baroque horrors Starlin
drew, to the power manga has in dealing with external
forces. There’s a certain excess of meaning there,
beyond the meaning it has for the essay itself.
There’s a sort of esoteric meaning there, for the
people who want to look into it. I mean on this page,
there’s the way that you line up all these different
works at the same angle . . .
SM: Minus 25 degrees. That was just from a designer’s
standpoint, not wanting to come up with any jarring
variants. So every time something was tilted in the
book it was tilted at 25.
DD: Still, while it’s the computer that makes that
possible and convenient, it can still result in
meaning, since the reader is free to ask, “what do I
get from seeing these things next to each other?” And
something that was an internal experience for you that
took place over years results in a very quick
shorthand of these styles for someone else.
SM: A book is like a bomb. You pack all of these
chemicals and things into it over the course of a year
and they read it in a second, with that amount of
compression. Think how long it takes.
DD: That’s an intriguing thing about comics, that you
start to recover this visual aspect to writing that’s
pushed way into the background with the Greek or the
Latin or the Cyrillic alphabet. You touch on it a bit
in UC, but it really serves as an underlying idea in
the computer stuff in RC, that comics are a form of
writing, like pictographic systems like Chinese or
Egyptian hieroglyphs, where there are multiple ways of
writing words and the visual aspect of what is written
guides your choice.
SM: Yeah, a lot of my hopes for the digital forms of
comics are a matter of recapturing things that were
lost 500 years ago. Certainly in terms of the
wholeness of design. It’s not only about adding new
things, it’s about figuring out what we lost when we
made this bargain with a very efficient, very powerful
technology 500 years ago.
DD: If you compare comics to something like poetry
it’s interesting, because in origin at least, poetry
is read aloud, and you hear it at a particular rate,
whereas reading comics is a very individual thing and
allows the reader to really contemplate what they’re
seeing. You get people developing these very complex
readings of books like WATCHMEN or MAUS, based on
various recurrent images. Or SANDMAN.
SM: Well, Gaiman rewards that sort of thing. And not
all of it is an illusion on the part of the reader.
DD: But I don’t think any of it is an illusion on the
part of the reader. It’s what the reader gets out of
it, it’s the sophistication of the reader that’s at
stake. Although a writer has to be fluent enough to
have something to say to a reader who’s that
sophisticated. It’s easy to be dismissive of the
obsessiveness of comics readers, but it’s that
obsessiveness that rewards the ingenuity of good
writers.
SM: Yeah it really does. It’s especially interesting
in the context of younger readers to find them
investing that degree of concentration, that
willingness to look beneath the surface. Kids will
find a lot of stuff in comics. There’s a silent issue
of G.I. JOE. Actually I think it was a two-issue
story. I can’t remember the name of it, but it had no
words. This came out in ‘91 or ‘89, it was a while
ago. If you talk to almost any comic book artist,
working on any type of comic book, at least the males,
and ask them about this G.I. JOE issue, they’ll know
what you’re talking about, and they will tell you how
important this issue of G.I. JOE was to them, and how
it changed their whole attitude about comics. It’s a
goddamn G.I. JOE comic. And yet, somehow, this comic
just put a bug in the head of a thousand artists. I
don’t know what it was. Larry Marder first noticed
that one.
Fans can develop an incredible awareness of formal
concerns too. In searching for a favorite artist or
approach, think of people back in the days when comics
were largely uncredited. The people who searched for
Carl Barks were searching through a rather obscure set
of visual mannerisms and tendencies in the story.
AB: You could tell when they switched, you could tell
something was missing.
SM: And I think it’s cool that there were 8-year-olds
performing this artistic forensic analysis on these
things that was worthy of a high literary scholar, and
not getting any credit for it.
DD: Now fans are creating the GRAND COMICS DATABASE
(www.comics.org) that database that’s aiming to list
accurate information about every comic book ever
produced.
SM: One thing about databases that we’ve seen with the
INTERNET MOVIES DATABASE (www.imdb.com) is that once
it reaches critical mass, people are very aggressive
about maintaining their own listings correctly. I know
that I would be much more aggressive about contacting
the GCD to update my information if I was hearing
about it once a day instead of once a year. It doesn’t
come up that often, but I’m becoming increasingly
aware of it, and as I do, I become increasingly
anxious at the idea that some of my information may
not be complete or correct, and I will be more
diligent about helping them update it. The more
important it gets, the larger it gets, the more
well-known it gets, the more accurate its information
gets, because the individuals participating, the ones
who are listed, have much more of an incentive to
contact them more frequently and to keep things
updated. I’m sure it’s the agents of actors or the
actors themselves who always make sure that the
INTERNET MOVIE DATABASE has the right credits. You can
go to the IMDB and see, in their filmography, if
they’re contemporary actors, films listed for 2001,
films that haven’t even come out yet. But we know that
they’re in them, because they’re filming it now,
here’s the information. That’s a wonderful level of
accuracy. It’s a little harder with forgotten or old
artists, and there will have to be some selfless
scholarly work, done to make sure that Mort Meskin is
as well documented as Todd McFarlane. That’ll take
some work, but there are some people willing to do
that. God bless ‘em. I could never have the patience.
The archival side of scholarship. It’s an important
thing in the long run, but it takes a lot of work. Next Page
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