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082200: PROFILE- Scott McCloud: The Eisner Influence.
By David Dodd.
Scott McCloud has said, both in his own books and in
interviews, that Will Eisner is his mentor as a
creator who showed how comics could be the subject of
serious intellectual attention. No doubt the ambitious
reader, his imagination fired up by McCloud’s work,
will search out Eisner’s work and discover for himself
what he means with these comments. In this essay, I
hope to help this process along, and by looking at the
ways in which Eisner influenced McCloud, to provide
something of an introduction to Eisner’s thought.
Eisner began writing and drawing comics in the late
‘30’s but didn’t publish his first discussing the
making of comics until 1985. This did not mean,
however, that he had not thought about the subject
until his retirement. Both in the work he produced and
in his conversation with others he continually
questioned how comics worked and what they could deal
with. McCloud was guided by Eisner in both ways as he
began his own career as a cartoonist, in the years
before Eisner published COMICS AND SEQUENTIAL ART.
As a reader with ambitions as an artist, McCloud
discovered Eisner’s SPIRIT comic fairly early on, as
he notes in REINVENTING COMICS. Eisner stopped working
on THE SPIRIT in 1952 and because he owned the rights
to the character (a notable exception in those days)
no other cartoonists were in a position to keep the
comic alive. Nevertheless, interest in the comic was
reawakened in the mid-sixties when Eisner’s former
assistant Jules Feiffer praised the comic in his book
THE GREAT COMIC BOOK HEROES. Fans began reprinting
SPIRIT stories and selling them in the underground
distribution networks that developed in the late
sixties, until Dennis Kitchen got permission in the
early seventies from Eisner to produce collections for
his Kitchen Sink Press.
(The new Eisner fan should be aware that the profile
and organization of Eisner’s work has changed
drastically now that DC has purchased the rights to
publish “The Will Eisner Library.” While this will
make his work, particularly his graphic novels of the
past 20 years, much easier to obtain, DC has elected
to publish THE SPIRIT in its Archive format. What this
means is that eventually, every SPIRIT comic will be
available, reproduced in full color. However, they
will be published in order, which means that the most
accomplished work, of the late forties and early
fifties, won’t be published for several years, and
that all of the collections will cost around $50. So
while the Kitchen Sink collections lack the color of
the original stories, they will remain, for some time,
the best access to Eisner’s early accomplishments, and
a bargain at that.)
As a fan in the late seventies, McCloud was thus able
to study Eisner’s work, and get an appreciation for
both the fluency of Eisner’s drawing and the variety
of his storytelling. Eisner is particularly noted for
experimenting with the point-of-view angle in his
panels (for instance, the sole story laid out by
Eisner in DC’s MILLENIUM EDITION SPIRIT #1 nearly
induces nausea in its refusal to depict any incident
from an angle a human being might see it at) and
McCloud’s work on ZOT! is particularly fluent in this
regard. Also like Eisner, McCloud is very willing to
sacrifice anatomical accuracy in the cause of
communicating mood, although this is common to many
comics.
McCloud had the opportunity to meet and learn from
Eisner in the early ‘80’s (see the ProFile interview
for specific details) and probably first became aware
of the ideas that Eisner put into COMICS AND
SEQUENTIAL ART at that point. Some of the ideas that
this book shares with UNDERSTANDING COMICS are the
sort of thing that McCloud may already have
articulated on his own, but it seems likely that being
able to discuss them with Eisner and then read
Eisner’s account of them made it much easier for him
to clearly express them. Two notable examples are the
idea that the line and shapes that a cartoonist uses
have significance in and of themselves, and that by
choosing how much of a scene to depict and how many
panels to depict it in, a cartoonist can alter a
reader’s sense of mood and time in a story.
In general, COMICS AND SEQUENTIAL ART, and its sequel,
GRAPHIC STORYTELLING, are of a rather different nature
than UNDERSTANDING COMICS. McCloud talks about the
nuts and bolts of comics, but in the service of a
larger thesis about the unique nature of the act of
reading comics. Eisner proposes that reading comics is
different from reading other media, but only to
suggest that this difference requires that the act of
creating comics requires special skills. In general
his books are study texts for aspiring cartoonists.
Indeed, C&SA would work well as further reading for an
aspiring comic artist who has been working with Joe
Kubert’s art course books; the combination of the two
would fully prepare her to go to work for Vertigo.
GRAPHIC STORYTELLING offers some diverting ideas of
Eisner’s on the origins and function of storytelling,
but is mostly valuable for his comments on a series of
classic comic stories that he reprints in their
entirety. If you’ve read in COMICS JOURNAL interviews
about artists learning to tell stories by getting to
look at the greats actually producing their work, a
book like this is a dream come true. It’s Eisner’s
idiosyncratic take on storytelling, and it’s not done
systematically, but it’s also a session with a master
that you can go back to as many times as you want.
Given the different goals of their work, with Eisner
writing for aspiring artists and McCloud writing for
the reading public at large, the most crucial
similarity between the works is their claim that
comics ought to be taken seriously as a forms of Art
and Literature. Both are problematic terms to say the
least, yet the two cartoonists have very clear
definitions in their minds, although they never
explicitly articulate them. Their definitions are
similar, but not the same, and it is in comparing
these definitions that we get the greatest sense of
how McCloud has made use of Eisner's work.
While Eisner uses the word Art as a totem, his
preferred aspiration as a cartoonist is to Literature.
While he has made passes at a few canonical works of
European letters, most notably an adaptation of DON
QUIXOTE, his own stories in THE SPIRIT and his graphic
novels, as well as his comments in interviews, show a
much greater orientation toward the short story, in
its form at the peak of its popularity in the first
half of the twentieth century. The compression of
detail and plot, the reliance on vividly drawn, even
stereotyped, characters and settings, the use of
sentimentalism and twist endings to provide
resolution, are the most obvious virtues that Eisner's
comics share with the classic short story.
Among contemporary writers of literary fiction these
plot devices have largely been replaced by obsessions
with voice and style. The writing most likely to
display them is the genre writing originating int the
pulps that were the poor cousins of the great fiction
magazines. Eisner's work in comics is analogous to
that of Theodore Sturgeon and Dashiell Hammett in the
genres of science fiction and crime fiction: it offers
the pleasures of the classic short story in a less
"elevated" medium.
In the forties, when Eisner did most of his popular
work, this "elevation" would have been a far more
pragmatic and observable matter than it appears now,
in as much as a "literary" magazine such as ARGOSY or
THE SATURDAY EVENING POST paid more to writers, cost
more and so presumably would have been read by a more
affluent audience. Eisner seems to have been aiming to
produce work that would achieve what his erstwhile
assistant Jules Feiffer actually succeeded in doing,
being published in the better literary magazines.
His ultimate failure in this regard is ultimately the
product of his fascination with the longer format
offered by comic books; in the American mind, a
cartoon becomes increasingly sophisticated as it gets
shorter, perhaps because of the much greater social
knowledge that is needed to "get the joke" in such
works. Certainly, the single frame witticisms found in
THE NEW YORKER, which are the apex of the cartooning
hierarchy and pay scale, require that one be fluent
with the obsessions and events that preoccupy Gotham's
haute bourgeoisie.
Ironically, the skills that Eisner demands of
"sequential art" would have served him well had he
chosen to produce shorter work. In COMICS AND
SEQUENTIAL ART Eisner stresses the potential drawing
has for communicating stereotypes by reshaping the
human body and face and using postures with strong
emotional resonance. Along the same lines, his work,
especially in THE SPIRIT, but also in his graphic
novels, often succeeds in making fun of the various
social roles that people adopt in jobs and families.
While such devices are useful in longer stories, they
are the fundamental tools of the much more compressed
comics strip and single panel cartoon.
Eisner’s devotion to the long comic story can be
understood as one man’s obsession with producing short
stories in comic format, as can be seen most clearly
when we consider how his most accomplished
contemporary, Jack Cole, and his most literarily
inclined student, Jules Feiffer, both turned to the
short comic forms in the fifties and sixties. Indeed,
Eisner himself supported his fascination with the
communicative potential of comics by turning to
educational comics. Eisner’s preference for comparing
comics to literature further reinforces this.
McCloud prefers to describe comics as Art, but
preserves Eisners focus on the long form. While this
reflects a split in the public mind about what comics
are, we can state what is important about this split
by noting that when McCloud turned to comics as a
medium, he did so as a member of a subculture that for
whom a longer format is the defining feature of their
favorite medium. While McCloud does discuss some
artists who produced mainly comic strips in their
careers, he discusses relatively few of these in
comparison to their popularity and influence in
American culture. And as a matter of definition he
excludes the single frame cartoon from consideration
in UNDERSTANDING COMICS, ignoring the general
perception that Gary Larson was practicing the same
artform as Charles Schulz, and the highly narrative
content of single panel works. (The reader interested
in this last subject should seek out David Carrier’s
discussion of Gary Larson’s work in his new book, THE
AESTHETICS OF COMICS)
This move has two effects on McCloud’s work that make
his quest for artistic legitimacy particularly
quixotic. Most obviously, he posits a far greater
neglect of the comics medium by the American public
than is in fact the case, since he can point to the
weak sales of comic books and ignore the wide
popularity of newspaper comics. A less noticeable
consequence that is far more damaging to his argument
as a whole is the way his emphasis on the pleasures of
long form comics forces him to argue for the artistic
virtues of narrative. This puts him at odds with the
Western critical establishment of the 20th century,
who tend to think of narrative in literature and art
as an infantile pleasure that modern art aims to
replace.
So perhaps the most interesting thing that McCloud
reproduces from Eisner’s work is a pursuit of
difficult, perhaps futile, cause in what he promotes
as a relatively unbiased study of the functioning of
comics. This does not, of course, devalue the work of
either of these men for the aspiring cartoonist; in
fact, the work of both is invaluable for cartoonists
producing either books or strips as a cornucopia of
new ideas to use in refining their work. But it does
mean that they are promoting comics in ways that are
the least likely to win appreciation from the American
public. As the recent canonization of Charles Schulz
shows, Americans are willing to provide their
cartoonists with wealth, love and fame, and to show
them respect as humorists, even philosophers. In the
face of such concrete rewards, it is hard to see what
comics stand to gain by arguing analogies with short
stories and museum art.

The Image shown is from REINVENTING COMICS, and is the first panel in a very amusing sequence. Copyright 2000 Scott McCloud.
David Dodd is the Features Editor of PopImage.

ScottMcCloud.com - The official homepage of Scott McCloud.
www.cartoon.org - The Will Eisner exhibit at the International Museum of Cartoon Art.
PopImage Forum - Discuss this message at the PopImage forum.
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